I am a Surfacing Artist with over two years of experience on animated feature films at nWave in Brussels, where I worked on Hopper and the Secret of the Groundhog (2025) and Yugly (2026).
During my studies, I also worked on modeling, lighting, and compositing, which allows me to be versatile and support other departments when needed.
Set Surfacing Artist with 2 years of experience in animated feature films at nWave (Brussels), working on Chickenhare and the Secret of the Groundhog (2025) and Yugly (2026).
Responsible for UVs, texturing (Substance 3D Painter), and shading (Maya / Arnold) on environment assets.
For large scale city environments, we worked with a modular workflow : each artist developed high quality tileable materials, which were then shared across the team to ensure consistency while building individual modules.